Tower Defence 2
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This is the complete list of members for GameEngine, including all inherited members.
add_enemy(Enemy *enemy) | GameEngine | |
add_money(int amount) | GameEngine | |
add_score(int amount) | GameEngine | |
advance_game_level() | GameEngine | |
change_game_speed(GameSpeed new_speed) | GameEngine | |
change_targeting(TargetingPolicy new_policy) | GameEngine | |
enemy_movement() | GameEngine | |
find_targets(Tower *tower, Enemies &enemies) | GameEngine | |
game_map() | GameEngine | |
GameEngine(double time, double timestep, int score, GameLevel &game_level, GameMap &game_map) (defined in GameEngine) | GameEngine | |
increment_time() | GameEngine | |
lives() const (defined in GameEngine) | GameEngine | |
money() const (defined in GameEngine) | GameEngine | |
reduce_life() | GameEngine | |
score() const (defined in GameEngine) | GameEngine | |
time() const (defined in GameEngine) | GameEngine | |
timestep() const (defined in GameEngine) | GameEngine | |
towers_attack(graphicsEngine &gE) | GameEngine | |
update(graphicsEngine &gE) | GameEngine | |
update_high_score(const std::string &filename, GameEngine engine) | GameEngine | friend |
upgrade_tower(int x, int y, int index) | GameEngine | |
~GameEngine() (defined in GameEngine) | GameEngine |