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Tower Defence 2
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This is the complete list of members for GameEngine, including all inherited members.
| add_enemy(Enemy *enemy) | GameEngine | |
| add_money(int amount) | GameEngine | |
| add_score(int amount) | GameEngine | |
| advance_game_level() | GameEngine | |
| change_game_speed(GameSpeed new_speed) | GameEngine | |
| change_targeting(TargetingPolicy new_policy) | GameEngine | |
| enemy_movement() | GameEngine | |
| find_targets(Tower *tower, Enemies &enemies) | GameEngine | |
| game_map() | GameEngine | |
| GameEngine(double time, double timestep, int score, GameLevel &game_level, GameMap &game_map) (defined in GameEngine) | GameEngine | |
| increment_time() | GameEngine | |
| lives() const (defined in GameEngine) | GameEngine | |
| money() const (defined in GameEngine) | GameEngine | |
| reduce_life() | GameEngine | |
| score() const (defined in GameEngine) | GameEngine | |
| time() const (defined in GameEngine) | GameEngine | |
| timestep() const (defined in GameEngine) | GameEngine | |
| towers_attack(graphicsEngine &gE) | GameEngine | |
| update(graphicsEngine &gE) | GameEngine | |
| update_high_score(const std::string &filename, GameEngine engine) | GameEngine | friend |
| upgrade_tower(int x, int y, int index) | GameEngine | |
| ~GameEngine() (defined in GameEngine) | GameEngine |
1.8.11